_cl_color
Default: 0
Values: (Integer) 0 - 221
Compliance: Hexen II, GLHexen II
Description: Sets the player's colors to #. # is equal to the color of the shirt
multiplied by 16 and then adding the color of the pants ($1 and $2 from the color command,
respectively). Note that changing the value will change the value of the color command.
_cl_name
Default: player
Values: (String)
Compliance: Hexen II, GLHexen II
Description: Sets the player's name. The name can be 15 characters long.
See also: name.
_cl_playerclass
Default: 0
Values: (Integer) 1 - 4
Compliance: Hexen II, GLHexen II
Description: Chooses the class to be used before game starts. Selections are as
follows:
_config_com_baud
Default: 57600
Values: (Valid Baud Rate)
Compliance: Hexen II, GLHexen II
Description: Sets bps value for transfer speed between your modem and your
computer. Any modem with built in Request to Send (RTS> and Clear to Send (CTS) can
have a higher value than the maximum speed of the modem.
See also: _config_com_irq, _config_com_modem, _config_com_port, _config_modem_clear, _config_modem_dialtype, _config_modem_hangup, _config_modem_init.
_config_com_irq
Default: 4
Values: (Integer) 2 - 15
Compliance: Hexen II, GLHexen II
Description: Assigns the IRQ of the modem that Hexen2 will be using to communicate
with for multiplayer. Normally, IRQ 4 is used for COM 1 and 3. IRQ 3 is used for COM 2 and
4.
See also: _config_com_baud, _config_com_modem, _config_com_port, _config_modem_clear, _config_modem_dialtype, _config_modem_hangup, _config_modem_init.
_config_com_modem
Default: 1
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: By default, the modem is enabled. Setting this value to 0 will disable
it.
See also: _config_com_baud, _config_com_irq, _config_com_port,
_config_modem_clear, _config_modem_dialtype, _config_modem_hangup, _config_modem_init.
_config_com_port
Default: 0x3f8
Values: (COM Address)
Compliance: Hexen II, GLHexen II
Description: Sets the address of the modem's COM port to be used in multiplayer.
Settings are as follows: 0x3F8 = COM 1, 0x2F8 = COM 2, 0x3E8 = COM 3, 0x2E8 = COM 4.
See also: _config_com_baud, _config_com_irq, _config_com_modem,
_config_modem_clear, _config_modem_dialtype, _config_modem_hangup, _config_modem_init.
_config_modem_clear
Default: ATZ
Values: (String)
Compliance: Hexen II, GLHexen II
Description: This holds the string to be sent to the modem after a disconnect.
See also: _config_com_baud, _config_com_irq, _config_com_modem,
_config_com_port, _config_modem_dialtype, _config_modem_hangup, _config_modem_init.
_config_modem_dialtype
Default: T
Values: T or P
Compliance: Hexen II, GLHexen II
Description: By default (T), the modem will dial using Tone Dialing. Change this to
(P) if your line does not support Tone Dialing.
See also: _config_com_irq, _config_com_baud>, _config_com_modem, _config_com_port, _config_modem_clear, _config_modem_hangup, _config_modem_init.
_config_modem_hangup
Default: AT H
Values: (String)
Compliance: Hexen II, GLHexen II
Description: This holds the string to be sent to the modem to hang up the
connection.
See also: _config_com_irq, _config_com_baud>, _config_com_modem, _config_com_port, _config_modem_clear, _config_modem_dialtype, _config_modem_init.
_config_modem_init
Default:
Values: (String)
Compliance: Hexen II, GLHexen II
Description: Some modems require a special init string to connect properly. This
command holds the string that is sent to the modem upon startup of multiplayer games.
See also: _config_com_irq, _config_com_baud>, _config_com_modem, _config_com_port, _config_modem_clear, _config_modem_dialtype, _config_modem_hangup.
_snd_mixahead
Default: 0.1
Values: (Decimal) 0.0 - 1.0
Compliance: Hexen II, GLHexen II
Description: Delay before sound is mixed and sent through speakers. A higher number
may improve graphics performance.
_vid_default_mode
Default: 0
Values: (Integer) 0 - 12
Compliance: Hexen II, GLHexen II
Description: When running GLHexen2, this value is set to 0, and cannot be changed.
If _vid_default_mode_win is set to 3,
then this value will select the resolution. The modes are as follows:
See also: _vid_default_mode_win, vid_mode.
_vid_default_mode_win
Default: 3
Values: (Integer) 0 - 3
Compliance: Hexen II, GLHexen II
Description: When running GLHexen2, this value is defaulted to 4 and no changes can
be made. When set to 3, the default resolution will be the setting that is assigned to _vid_default_mode.
Otherwise the windowed mode settings are as follows:
See also: _vid_default_mode, vid_mode.
_vid_wait_override
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: Overrides value of the command vid_wait
forcing the graphics to wait for VSYNC.
See also: vid_wait.
_windowed_mouse
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: Setting this value to (1) will enable mouse control when display is in
a windowed mode. Otherwise, the mouse will be inoperative.
alias
Default: zoom_out, zoom_in
Values: (Special)
Compliance: Hexen II, GLHexen II
Description: The format for this command is: (alias $1
"$2;$3;$4..."). This creates a new Hexen II command named $1, which is
actually a collection of already existing Hexen II commands ($2,$3,$4,etc.). Note that the
commands being aliased to $1 must be enclosed in quotation marks and separated with
semi-colons. Once you have aliased a command you can bind it to a key. For example, typing
the commands:
] alias net_game "hostname my_server ; fraglimit 15 ; timelimit 15"
] bind INS net_game
would cause Hexen II to set the hostname, frag limit, and time limit every time you hit
the INSERT key.
See also: bind.
ambient_fade
Default: 100
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: This value sets the speed of ambient (weather) sound changes between
indoor and outdoor areas.
See also: ambient_level.
ambient_level
Default: 0.3
Values: (Decimal) 0.0 - 1.0
Compliance: Hexen II, GLHexen II
Description: Volume level of ambient (weather) sounds.
See also: ambient_fade.
barspeed
Default: 5
Values: (Integer) 0 - 20
Compliance: Hexen II, GLHexen II
Description: Use this command to change the speed that the character information
sheet scrolls up and down. The higher number will make the bar scroll faster.
See also: +showinfo.
ban
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Unknown.
begin
Default: none
Values: Command
Compliance: Hexen II, GLHexen II
Description: Command is invalid from the console.
bf
Default: none
Values: Command
Compliance: Hexen II, GLHexen II
Description: Hexen II performs a background flash identical to the one you see when
you pick up an item. This will also cause Hexen II to reset the palette, which can fix
erratic colors under Windows 95.
bgmbuffer
Default: 4096
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Sets the music buffer to # bytes. The default is 4096 (4K).
See also: bgmtype, bgmvolume.
bgmtype
Default: none
Values: (Special)
Compliance: Hexen II, GLHexen II
Description: Sets the source for music to be played.
See also: bgmbuffer, bgmvolume.
bgmvolume
Default: 0
Values: (Decimal) 0.0 - 1.0
Compliance: Hexen II, GLHexen II
Description: Sets the volume of the music. Maximum volume is at 1.0.
See also: bgmbuffer, bgmtype.
bind
Default: none
Values: (Special)
Compliance: Hexen II, GLHexen II
Description: The format for this command is: (bind $1 $2). This
command binds the key $1 to the action $2. To make the j key the jump key you would type bind
j +jump and press enter. You can also bind keys to perform console commands. For
example, bind r "color 4 4" would cause your character to turn
red whenever you pressed r. Whenever the bound action/command contains any spaces, you
must enclose it in quotation marks.
See also: alias.
cd
Default: none
Values: (Special)
Compliance: Hexen II, GLHexen II
Description: The format for this command will be CD followed by
one of the following commands:
See also: bgmbuffer, bgmvolume.
centerview
Default: none
Values: Command
Compliance: Hexen II, GLHexen II
Description: Snaps vertical direction (aiming/view) to a level postion.
See also: force_centerview.
changelevel
Default: none
Values: (map level)
Compliance: Hexen II, GLHexen II
Description: Force server to change level to the one specified while resetting the
level.
See also: changelevel2.
changelevel2
Default: none
Values: (Special)
Compliance: Hexen II, GLHexen II
Description: Force server to change level to the one specified without resetting
the level. The monsters slain and items taken from this board during the current game will
be left out of the level.
See also: changelevel.
chase_active
Default: 0
Values: (Toggle)
Compliance: Hexen II, GLHexen II
Description: When this is enabled, the view will change to a camera chase mode
behind the player.
chase_back
Default: 0
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This sets how far back the chase cam will be.
See also: chase_active.
chase_right
Default: 0
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This sets how far to the right the chase cam will be. A Negative value
will move it to the left.
See also: chase_active.
chase_up
Default: 0
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This sets how far up the chase cam will be. A negative value will move
the cam downward.
See also: chase_active.
cl_anglespeedkey
Default: 1.5
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This value sets the multiplier of aiming and turning speed while the +speed action is enabled.
See also: +speed, cl_pitchspeed, cl_yawspeed.
cl_backspeed
Default: 200
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: This sets the speed of backward movement. This value is set to 400
when the "always run" option is enabled within the options menu.
See also: cl_movespeedkey, +back.
cl_bob
Default: 0.02
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: Changing this will set the speed of weapon bobbing - movement
animation while player is moving.
See also: cl_bobcycle, r_drawviewmodel.
cl_bobcycle
Default: 0.6
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This value sets the distance traveled by the player to complete one
cycle of weapon bobbing.
See also: cl_bob, r_drawviewmodel.
cl_bobup
Default: 0.5
Values: (Decimal) 0.0 - 1.0
Compliance: Hexen II, GLHexen II
Description: This will set how fast the character lifts the weapon upward when
first starting to move.
See also: cl_bob, r_drawviewmodel.
cl_forwardspeed
Default: 200
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Sets the speed of forward movement. This value is set to 400 when the
"always run" option is enabled within the options menu.
See also: cl_movespeedkey, +forward.
cl_movespeedkey
Default: 2.0
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This value sets the multiplier of movement while the +speed action is enabled.
See also: +speed, cl_forwardspeed, cl_backspeed,
cl_sidespeed, cl_upspeed.
cl_nolerp
Default: 0
Values:
Compliance: Hexen II, GLHexen II
Description: Unknown.
cl_pitchspeed
Default: 150
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Sets the speed of looking up and down.
See also: cl_anglespeedkey, +lookup, +lookdown.
cl_rollangle
Default: 2.0
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: Value is the angle that the screen tilts during a strafe.
See also: cl_rollspeed, +strafe.
cl_rollspeed
Default: 200
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Delay before the screen tilts during a strafe.
See also: cl_rollangle, +strafe.
cl_shownet
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: Unknown.
cl_sidespeed
Default: 225
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Sets the speed of strafing left and right.
See also: cl_movespeedkey, +strafe.
cl_upspeed
Default: 200
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Sets the speed of swimming or flying upward or downward.
See also: cl_movespeedkey, +moveup, +movedown.
cl_yawspeed
Default: 140
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Sets the speed of turning left and right.
See also: cl_anglespeedkey, +left, +right.
clear
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Clear the console screen.
cmdline
Default: none
Values: (String)
Compliance: Hexen II, GLHexen II
Description: This command will display the prompt switches used upon startup.
color
Default: ?
Values: (0 - 10)(0 - 10)
Compliance: Hexen II, GLHexen II
Description: This command is followed by two variables. Each variable sets one of
the colors for the character.
See also: _cl_color.
commands
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This will create a file called commands.txt that will list out all
cmds and cvars.
con_notifytime
Default: 3
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: This value holds the amount of time that messages will remain on
screen. The higher the number, the longer they will be visable.
connect
Default: none
Values: Command (String)
Compliance: Hexen II, GLHexen II
Description: Hexen II will attempt to connect to a Hexen II server at $. If $ is a
phone number (5551212), Hexen II will dial the number (providing the modem is properly set
up). If $ is an IPX address (00FADE23:00aa00b9b5b2), Hexen II will search the network for
this address. If $ is a server name (My_Server), it will search the network for this
server. If $ is an IP address (204.145.67.122) and you are connected to the Internet,
Hexen II will connect to this address. Note that on networks Hexen II will not cross
routers.
See also: disconnect.
coop
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: If this is set to (1), the game will load into a cooperative game.
See also: deathmatch.
create
Default: none
Values: Command (String)
Compliance: Hexen II, GLHexen II
Description: This command will create an entity (Quake-Ed Spawn Function). It is
followed by the entity to be created. The list of entities is too large to be listed here.
crosshair
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: When enabled, a crosshair will appear at the center of your viewing
area.
d_mipcap
Default: 0
Values: (Integer) 0 - 3
Compliance: Hexen II
Description: This value controls the detail level of the viewing area. A higher
number will lower the resolution of each texture. Increasing this might increase
performance with a degradation of graphics. The GLHexen2 version of this command is gl_picmip.
d_mipscale
Default: 1
Values: (Integer) 0 - 10
Compliance: Hexen II
Description: This sets how objects and walls blur depending upon their distance
from the viewpoint. A higher number will increase the blur and decrease the distance that
blurring begins. A setting of (0) removes blurring but seems to only run on machines with
plenty of memory.
d_subdiv16
Default: 1
Values: (Toggle) 0 - 1
Compliance: Hexen II
Description: This value sets how the graphics engine handles texels. A setting of
(0) will produce slightly more accurate images but may hinder performance on slower
machines.
deathmatch
Default: 0
Values: (Integer) 0 - 2
Compliance: Hexen II, GLHexen II
Description: If this is set to (1), the next game will result in a deathmatch. If
set to (2), the game will load a Doom style deathmatch. A setting of (0) will disable
this.
See also: coop.
demos
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will play the next demo in the loop.
See also: startdemos, playdemo.
develepor
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: This enables displaying of developer messages during the loading of
the game and its levels.
df
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will set the display black, then slowly fade back in the
picture.
dm_mode
Default: 1
Values: (?)
Compliance: Hexen II, GLHexen II
Description: Unknown.
disconnect
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Ends the game, disconnects from the server, and stops playing any
demos.
See also: connect.
echo
Default: none
Values: Command (String)
Compliance: Hexen II, GLHexen II
Description: This command (primarily used for cfg files) will display the contents
in (String).
edict
Default: none
Values: Command (Integer)
Compliance: Hexen II, GLHexen II
Description: Displays information about edict (Integer).
See also: edictcount, edicts.
edictcount
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This will list the total number of edicts.
See also: edict, edicts.
edicts
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This will list information about all available edicts.
See also: edict, edictcount.
entities
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This will list all entities.
exec
Default: 0
Values: Command (*.cfg)
Compliance: Hexen II, GLHexen II
Description: Loads the filename indicated in (*.cfg) into the game. This is
important for custom config files.
flush
Default: none
Values: (CString)
Compliance: Hexen II, GLHexen II
Description: Unknown.
force_centerview
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This will make the viewpoint change to a level position. Unlike centerview, this command will operate even if a +lookup or +lookdown
is operative.
fov
Default: 90
Values: (Integer) 10 - 110
Compliance: Hexen II
Description: Field of View. This indicates how many degrees of vision your screen
will display. This is commonly used for zooming modes. It is currently unavailable in
GLHexen II.
fraglimit
Default: 0
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: This sets the maximum number of frags in a multiplayer game.
gamecfg
Default: 0
Values: (Unknown)
Compliance: Hexen II, GLHexen II
Description: Unknown.
gamma
Default: 0.5
Values: (Decimal) 0.0 - 2.0
Compliance: Hexen II
Description: This sets the brightness level. The higher number indicates a brighter
screen.
give
Default: none
Values: Command (String) (Integer)
Compliance: Hexen II, GLHexen II
Description: This cheat will give the weapon specified by the number after the
command. Other cheats from this command are unknown.
gl_affinemodels
Default: 0
Values: (Unknown)
Compliance: GLHexen II
Description: Unknown.
gl_cull
Default: 1
Values: (Toggle) 0 - 1
Compliance: GLHexen II
Description: Unknown.
gl_flashblend
Default: 0
Values: (Toggle) 0 - 1
Compliance: GLHexen II
Description: There are few objects in Hexen II that emit light from the object
itself. By default, this light affects the lighting upon the other entities and walls
around it. If this becomes a speed problem, you can set this to (1) to have the game
create a glowing ball around the object instead of affecting other surfaces.
gl_keeptjunctions
Default: 1
Values: (Toggle) 0 - 1
Compliance: GLHexen II
Description: By setting this to (0), GLHexen2 will remove colinear vertexes when it
reloads the level. This can give a few percent speedup, but it can leave a couple stray
blinking pixels on the screen.
gl_max_size
Default: 256
Values: (Unknown)
Compliance: GLHexen II
Description: Unknown.
gl_nocolors
Default: 0
Values: (Unknown)
Compliance: GLHexen II
Description: Unknown.
gl_playermip
Default: 0
Values: (Integer) 0 - 2
Compliance: GLHexen II
Description: Drops resolution of each texture for higher speed. Dimensions are
divided by 2^variable.
gl_picmip
Default: 0
Values: (Integer) 0 - 2
Compliance: GLHexen II
Description: Drops resolution of each player texture for higher speed. Dimensions
are divided by 2^variable
gl_polyblend
Default: 1
Values: (Unknown)
Compliance: GLHexen II
Description: Unknown.
gl_reporttjunctions
Default: 0
Values: (Unknown)
Compliance: GLHexen II
Description: Unknown.
gl_round_down
Default: 0
Values: (Toggle) 0 - 1
Compliance: GLHexen II
Description: Filter and shrink texture size down to nearest power of 2
gl_smoothmodels
Default: 1
Values: (Unknown)
Compliance: GLHexen II
Description: Unknown.
gl_texels
Default: 157696
Values: (Unknown)
Compliance: GLHexen II
Description: Unknown.
gl_texturemode
Default: gl_linear_mipmap_nearest
Values: (See below)
Compliance: GLHexen II
Description: There are four levels of texturemodes that set the picture quality
from almost raw Hexen2 picture quality to the default GLHexen2 quality. The last (4.th)
can only be used/seen on very high-end 3D hardware (NOT 3dfx). If you think the 3D card is
softening the picture too much, then try a lower texture quality - it might also improve
speed. The values are as follows:
gl_ztrick
Default: 1
Values: (Toggle) 0 - 1
Compliance: GLHexen II
Description: GlHexen2 uses a buffering method that avoids clearing the Z buffer,
but some hardware platforms don't like it. If the status bar and console are flashing
every other frame, clear this variable.
god
Default: none
Values: (Toggle)
Compliance: Hexen II, GLHexen II
Description: This cheat enables and disables indestructive (god) mode.
help
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This will bring up the help screen. Here you will find information
about how to move around in the game.
host_framerate
Default: 0
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This changes the speed of how your system times everything in the
game. A setting of (0) will let the game time as normal. This can become a slow-motion
game when set to (0.1), or a super speed game when set above (0.3). This command is used
in custom configurations to allow specific angle turns to be made.
host_speeds
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: When enabled, this will display server speed information.
hostname
Default: varies
Values: (String)
Compliance: Hexen II, GLHexen II
Description: This holds the name of the server to be shown upon the call of an slist.
impulse
Default: none
Values: (Integer) 0 - 255
Compliance: Hexen II, GLHexen II
Description: This command performs special functions that were left out from the
command list.
See also: Hexen II Impulse Listing.
invoff
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This function will remove the inventory display from the screen. This
command is necessary before dropping an inventory item.
See also: impulse 44.
invleft
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This will cycle left through inventory items.
See also: invright.
invright
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This will cycle right through inventory items.
See also: invleft.
invuse
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This will use the item that is selected by the invleft and invright
commands.
joyadvanced
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: Setting this value to (1) will enable the advanced controller support.
This is required for use of an advnaced controller such as the SpaceOrb 360, Cyberman 2,
Wingman Warrior, or Assassin 3D.
See also: joyadvanceupdate, joyadvaxisr, joyadvaxisu,
joyadvaxisv, joyadvaxisx,
joyadvaxisy, joyadvaxisz,
joyforwardsensitivity, joyforwardthreshold, joypitchsensitivity, joypitchthreshold, joysidesensitivity, joysidethreshold, joyyawsensitivity, joyyawthreshold, joyname,
joywwhack1, joywwhack2.
joyadvanceupdate
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Whenever any of the advanced axis settings are changed, the game must
be given this command to apply the new settings.
See also: joyadvanced.
joyadvaxisr
Default: 0
Values: (Integer) 0 - 4
Compliance: Hexen II, GLHexen II
Description: This setting controls mapping of DirectInput axis R (typically
joystick rudder).
See also: joyadvanced.
joyadvaxisu
Default: 0
Values: (Integer) 0 - 4
Compliance: Hexen II, GLHexen II
Description: This setting controls mapping of DirectInput axis U (custom axis -
Assassin 3D trackball left and right, WingMan Warrior SpinControl and SpaceOrb roll).
See also: joyadvanced.
joyadvaxisv
Default: 0
Values: (Integer) 0 - 4
Compliance: Hexen II, GLHexen II
Description: This setting controls mapping of DirectInput axis V (custom axis -
Assassin 3D trackball forward and backward and SpaceOrb yaw).
See also: joyadvanced.
joyadvaxisx
Default: 0
Values: (Integer) 0 - 4
Compliance: Hexen II, GLHexen II
Description: This setting controls mapping of DirectInput axis X (typically
joystick left and right) .
See also: joyadvanced.
joyadvaxisy
Default: 0
Values: (Integer) 0 - 4
Compliance: Hexen II, GLHexen II
Description: This setting controls mapping of DirectInput axis Y (typically
joystick forward and backward).
See also: joyadvanced.
joyadvaxisz
Default: 0
Values: (Integer) 0 - 4
Compliance: Hexen II, GLHexen II
Description: This setting controls mapping of DirectInput axis Z (typically
joystick throttle).
See also: joyadvanced.
joyforwardsensitivity
Default: -1.0
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This value controls the ramp-up speed for moving forward and backward.
See also: joyadvanced.
joyforwardthreshold
Default: 0.15
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This value controls the dead-zone for moving forward and backward.
See also: joyadvanced.
joyname
Default: joystick
Values: (String)
Compliance: Hexen II, GLHexen II
Description: This value holds the name of the controller to be displayed upon the
next joyadvanced.
joypitchsensitivity
Default: 1.0
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This controls the speed that you look up and down.
See also: joyadvanced.
joypitchthreshold
Default: 0.15
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This controls the dead-zone for looking up and down.
See also: joyadvanced.
joysidesensitivity
Default: -1.0
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This controls the ramp-up speed for moving side to side.
See also: joyadvanced.
joysidethreshold
Default: 0.15
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This controls the dead-zone for moving side to side.
See also: joyadvanced.
joystick
Default: 1
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: If you do not use a joystick, and your screen spins violently when you
start a game, change this setting to (0). This must be enabled to use a joystick.
joywwhack1
Default: 0.0
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This command has to do with setting up the Wingman Warrior controller.
See also: joyadvanced.
joywwhack2
Default: 0.0
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This command has to do with setting up the Wingman Warrior controller.
See also: joyadvanced.
joyyawsensitivity
Default: -1.0
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This controls the speed that you look left to right.
See also: joyadvanced.
joyyawthreshold
Default: 0.15
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This controls the dead-zone for looking left and right.
See also: joyadvanced.
kick
Default: none
Values: Command (String)
Compliance: Hexen II, GLHexen II
Description: This command will eject the player specified in (String) from the
game. It must be used from the server.
kill
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will suicide the character. This is necessary if you
become stuck in an area by accident.
killserver
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This will eject all players from the game when entered from the
server.
leak_color
Default: 251
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
lcd_x
Default: 0
Values: (?)
Compliance: Hexen II, GLHexen II
Description: Unknown.
lcd_yaw
Default: 0
Values: (?)
Compliance: Hexen II, GLHexen II
Description: Unknown.
listen
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: This must be enabled for others to join your game in multiplayer when
you are set up as a listen server.
load
Default: none
Values: Command (String)
Compliance: Hexen II, GLHexen II
Description: This will load a saved game stored in the directory
\hexenii\data1\(String)\.
loadas8bit
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: When this is enabled upon startup, the game will load all sound files
as 8-bit sounds. Use to improve video speed if you don't mind lower quality sounds.
lookspring
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: Setting this to (1) will make it so that when you release the button
assigned to +mlook, a force_centerview is issued and your screen will
return to center.
lookstrafe
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: Setting this to (1) will make the character +strafe when the button assigned to +mlook is held down.
m_filter
Default: 0
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This value holds the distance that the mouse must travel before the
game accepts the movement.
m_forward
Default: 1
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This controls the forward and backward sensitivity of the mouse.
m_pitch
Default: 0.022
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This controls the look up and down sensitivity of the mouse while +mlook is on.
m_side
Default: 0.8
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This controls the mouse's strafing sensitivity while lookstrafe is set to (1).
m_yaw
Default: 0.022
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This controls the turning speed of the mouse.
max_temp_edicts
Default: 30
Values: (String)
Compliance: Hexen II, GLHexen II
Description: Unknown.
maxplayers
Default: 1
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: This holds the maximum number of players that may connect to the
server.
map
Default: none
Values: Command (String)
Compliance: Hexen II, GLHexen II
Description: Loads the map located within \hexenii\data1\maps\ or within the PAK
files. The built in maps are listed below (include the number afterwards if listed):
mcache
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command lists all models loaded into the cache.
menu_class
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This will take you to the character class selection screen.
menu_keys
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This will take you to the key customize screen.
menu_load
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Takes you to the load savegame screen.
menu_main
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This takes you to the main menu screen.
menu_multiplayer
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Takes you to the multiplayer startup screen.
menu_options
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Jumps to audio/video/controller options screen.
menu_quit
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This displays the credits screen where you may choose to quit the
game.
menu_save
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This takes you to the save game screen.
menu_singleplayer
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Takes you to the single player startup screen.
menu_video
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This takes you to the video options screen where you can choose your
screen mode.
messagemode
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This brings up a prompt where you can type in a message to the other
players in the game.
See also: messagemode2.
messagemode2
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This brings up a prompt where you can type in a message to the other
players in the game.
See also: messagemode.
name
Default: player
Values: (String)
Compliance: Hexen II, GLHexen II
Description: Sets the player's name. The name can be 15 characters long.
See also: _cl_name.
net_allowmultiple
Default: 0
Values: (Toggle)
Compliance: Hexen II, GLHexen II
Description: Unknown.
net_messagetimeout
Default: 300
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: This is the time for the client to wait for the next message before
displaying a timeout message.
net_stats
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command displays network statistics.
noclip
Default: none
Values: (Toggle)
Compliance: Hexen II, GLHexen II
Description: This cheat enables no-clipping mode (ghost mode) to examine current
map. This allows the character to be unaffected by any surface.
nomonsters
Default: 0
Values: (Toggle)
Compliance: Hexen II, GLHexen II
Description: Unknown.
nosound
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: When set to (1), this command will disable any sound effect output.
This will not effect the sounds controlled by bgmtype
or ambient_level.
notarget
Default: none
Values: (Toggle)
Compliance: Hexen II, GLHexen II
Description: This cheat will enable a mode to be invisible from computer opponents.
oem
Default: 0
Values: (Toggle)
Compliance: Hexen II, GLHexen II
Description: Unknown.
path
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will list the PAK files available within
the working path of the game.
pausable
Default: 1
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: When this is set to (0), the game will not be able to be paused.
See also: pause.
pause
Default: none
Values: (Toggle)
Compliance: Hexen II, GLHexen II
Description: This command toggles whether the game is paused or unpaused.
See also: pausable.
ping
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: this command will ping all players that are currently in the game.
play
Default: none
Values: Command (String)
Compliance: Hexen II, GLHexen II
Description: This will play the the file (String).wav stored within the PAK
files or within the \hexenii\sound\ directory.
playdemo
Default: none
Values: Command (String)
Compliance: Hexen II, GLHexen II
Description: This command will play the demo named (String).dem. The demos built
into the game can be viewed by using demo (1 - 3) for (String).
See also: demos, startdemos.
playvol
Default: none
Values: (Unknown)
Compliance: Hexen II, GLHexen II
Description: Unknown.
pointfile
Default: none
Values: Command (String)
Compliance: Hexen II, GLHexen II
Description: Loads the file (String).pts from the \hexenii\maps\ directory. Used in
the creation of new levels to find leaks. Hexen II will draw a line from the leak to the
nearest entity.
precache
Default: 1
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: Unknown.
prespawn
Default: ?
Values: (Unknown)
Compliance: Hexen II, GLHexen II
Description: Unknown.
profile
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: When this is entered, the game will display its internal diagnostics.
quit
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will immediately exit the game, and bring you to your OS.
r_aliasmip
Default: 80
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
r_aliastransadj
Default: 100
Values: (Integer)
Compliance: Hexen II
Description: Unknown.
r_aliastransbase
Default: 200
Values: (Integer)
Compliance: Hexen II
Description: Unknown.
r_aliasstats
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II
Description: When this is set to (1), the game will display information about the
current visible models.
r_ambient
Default: 0
Values: (Integer) 0 - 200
Compliance: Hexen II
Description: This sets sort of a global brightness for the game. A value of (200)
should increase video speed by removing any shading; similar to the r_fullbright command for the GL version.
r_clearcolor
Default: 0
Values: (Integer) 0 - 255
Compliance: Hexen II
Description: This sets the color of the space outside the map.
r_drawentities
Default: 1
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: By setting this to (0), the game will not draw any creatures, objects,
projectiles, etc. Keep this set to (1).
See also: entities.
r_drawflat
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II
Description: When this is set to (1), the game will draw walls filled with colors
instead of textures.
r_draworder
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II
Description: When this is set to (1), the game will draw walls in reverse order.
This cheat will enable a sort of x-ray vision.
r_drawviewmodel
Default: 1
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: When set to (0), the game will not draw your character's weapon when chase_active is off.
r_dspeeds
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: When set to (1), the game will display timing information.
r_dynamic
Default: 1
Values: (Toggle) 0 - 1
Compliance: GLHexen II
Description: Unknown.
r_fullbright
Default: 0
Values: (Toggle) 0 - 1
Compliance: GLHexen II
Description: When this is enabled, the game will draw all walls and objects at
maximum brightness. This will remove any shading from the game, but will increase speed
since the computer nor the 3D card has to deal with calculating light sources.
r_graphheight
Default: 0
Values: (Integer)
Compliance: Hexen II
Description: This value holds the height of the graph that is displayed when r_timegraph is enabled.
r_lightmap
Default: 0
Values: (Toggle) 0 - 1
Compliance: GLHexen II
Description: When this is enabled, the game will not fill walls with textures, but
will add light sources.
r_maxedges
Default: 2400
Values: (Integer)
Compliance: Hexen II
Description: Unknown.
r_maxsurfs
Default: 800
Values: (Integer)
Compliance: Hexen II
Description: Unknown.
r_mirroralpha
Default: 1
Values: (Decimal) 0.0 - 1.0
Compliance: GLHexen II
Description: This value sets the opacity of reflective surfaces. When set to
anything other than (1), it will start to draw reflections along with turning off ambient
sounds to make up for the speed loss.
See also: ambient_level.
r_novis
Default: 0
Values: (Toggle) 0 - 1
Compliance: GLHexen II
Description: This command will force the game to VIS the current
map on the fly to show underwater surfaces when r_wateralpha
is set less than (1). This is necessary when the maps are not preVISed.
This can be used in GLHexen2 v1.03 to fix the bleeding when displaying lava textures, but
performance may take a major hit.
r_polymodelstats
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II
Description: When enabled, the game will report the number of on-screen polygon
models.
r_reportedgeout
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II
Description: Unknown.
r_reportsurfout
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II
Description: Unknown.
r_shadows
Default: 0
Values: (Toggle) 0 - 1
Compliance: GLHexen II
Description: When enabled, entities will cast a shadow upon the floor. This may
decrease game performance.
r_speeds
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II
Description: When set to (1), the game will display basic timing information.
r_timegraph
Default: ?
Values: (String)
Compliance: Hexen II, GLHexen II
Description: When set to (1) the game will draw a graph to display performance
information.
See also: r_graphheight.
r_waterwarp
Default: 1
Values: (Toggle) 0 - 1
Compliance: Hexen II
Description: Setting this to (0) will disable water waving. This may improve
performance on slower systems.
r_wateralpha
Default: 0.3
Values: (Decimal) 0.0 - 1.0
Compliance: GLHexen II
Description: This value sets the opacity of water textures. When set to anything
other than (1), it will draw see-through portals and water surfaces.
See also: r_novis.
r_wholeframe
Default: 1
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: Unknown.
randomclass
Default: 0
Values: (?)
Compliance: Hexen II, GLHexen II
Description: Unknown.
reconnect
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This will reconnect to the server after a disconnect was issued.
record
Default: none
Values: Command (String) (String2)
Compliance: Hexen II, GLHexen II
Description: This will record a demo that will be saved as (String).dem, and will
use the map (String2).bsp.
See also: stop.
registered
Default: 1 (demo is 0)
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: A setting of (1) will enable the use of the full version's maps within
the multiplayer's create game menu.
See also: menu_multiplayer.
restart
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will restart you in the current level.
samelevel
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: Setting this to (1) will prevent you from changing levels. Every time
a character goes through a level change door, it will restart the game on the same level.
save
Default: none
Values: Command (String)
Compliance: Hexen II, GLHexen II
Description: This command will save the game in the directory
\hexenii\data1\(String)\.
See also: load.
saved1
Default: 0
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
saved2
Default: 0
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
saved3
Default: 0
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
saved4
Default: 0
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
savedgamecfg
Default: 0
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
say
Default: none
Values: Command (String)
Compliance: Hexen II, GLHexen II
Description: This will send the message: (String) to all players.
say_team
Default: none
Values: Command (String)
Compliance: Hexen II, GLHexen II
Description: This will send the message: (String) only to team members.
sbtemp
Default: 5
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
scr_centertime
Default: 4
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This value holds the amount of time that messages stay at the top of
the screen.
scr_conspeed
Default: 300
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: This value holds the speed that the game raises and lowers the
console.
scr_ofsx
Default: 0
Values: (Integer) -70 - 70
Compliance: Hexen II, GLHexen II
Description: This value holds the forward axis origin of sight. Changing this from
(0) can allow you to look as if from farther back or from farther ahead.
scr_ofsy
Default: 0
Values: (Integer) -15 - 15
Compliance: Hexen II, GLHexen II
Description: This value holds the horizontal axis origin of sight. Changing this
from (0) can allow you to look as if from left or right.
scr_ofsz
Default: 0
Values: (Integer) -40 - 40
Compliance: Hexen II, GLHexen II
Description: This value holds the vertical axis origin of sight. Changing this from
(0) can allow you to look as if from farther above or below.
scr_printspeed
Default: 8
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
scratch1
Default: 0
Values: (?)
Compliance: Hexen II, GLHexen II
Description: Unknown.
scratch1
Default: 0
Values: (?)
Compliance: Hexen II, GLHexen II
Description: Unknown.
scratch1
Default: 0
Values: (?)
Compliance: Hexen II, GLHexen II
Description: Unknown.
scratch1
Default: 0
Values: (?)
Compliance: Hexen II, GLHexen II
Description: Unknown.
screenshot
Default: none
Values: (Command)
Compliance: Hexen II
Description: This command will take a snapshot of the screen in pcx form and save
it in \hexenii\shots\.
sensitivity
Default: 3.5
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This changes the sensitivity of the mouse.
serverprofile
Default: 0
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
showpause
Default: 1
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: When set to (0), the game will not drop the PAUSED
graphic when the game is paused.
See also: pause.
showram
Default: 1
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: When disabled, the game will not show the RAM icon at
the top of the screen during memory problems.
showturtle
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: When enabled, the game will display a turtle icon when performance is
being severely hindered.
sizedown
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will shrink the display by one notch.
See also: sizeup, viewsize.
sizeup
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will enlarge the display by one notch.
See also: sizedown, viewsize.
skill
Default: 0
Values: (Integer) 0 - 3
Compliance: Hexen II, GLHexen II
Description: This sets the diffulty level before the game is started. A higher
number means a higher difficulty.
slist
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will list all available servers on a local LAN
network.
snd_noextraupdate
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: When this is set to (1), the game will not reset sounds properly, but
will improve performance on slower machines.
snd_show
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: When enabled, the game will display total number of sounds playing
with their names.
soundinfo
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will display information about the game's sound
configuration.
soundlist
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will list all sounds that are loaded and in the cache.
spawn
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Unknown.
startdemos
Default: none
Values: Command (String1)(String2) (String3)...
Compliance: Hexen II, GLHexen II
Description: This command will put the demos (String1).dem, (String2).dem,
(String3).dem... in that order to be played upon startup.
See also: stopdemo.
status
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will display server information.
stop
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Stops any current game or recording.
See also record.
stopdemos
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will stop playing the current demo.
stopsounds
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will halt any currently looping sounds.
stuffcmds
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Unknown.
sv_accelerate
Default: 10
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: This value sets the movement rate multiplier * 10 for all players on
the server.
sv_aim
Default: 0.93
Values: (Decimal) 0.0 - 1.0
Compliance: Hexen II, GLHexen II
Description: This controls how far from a target you must be aiming before Quake
will automatically target it for you. 0 means you can't miss, 1 means you fire exactly
where you aim.
sv_friction
Default: 4
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: This value controls the ground friction. Low values cause the player
to behave as if he/she were on ice.
sv_edicts
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Unknown.
sv_flypitch
Default: 20
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
sv_gravity
Default: 800
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: This controls how much objects are affected by the gravity. A higher
number increases the gravity.
sv_idealpitchscale
Default: 0.8
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This value controls how much the player's vertical pitch changes when
walking upon stairs or inclines.
sv_idealrollscale
Default: 0.8
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: Unknown.
sv_maxspeed
Default: 640
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: This value sets the maximum possible speed of any player.
sv_maxvelocity
Default: 2000
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: This value sets the maximum possible velocity of any fired projectile.
sv_nostep
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: Enabling this will prevent players from walking up stairs, and will be
forced to jump.
sv_sound_distance
Default: 800
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
sv_stopspeed
Default: 100
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: This value controls how fast players come to a halt.
sv_walkpitch
Default: 0
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
sys_adaptive
Default: 1
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: Unknown.
sys_cache
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command lists everything stored within the cache.
sys_delay
Default: 0
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
sys_memory
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will scan all memory allocated to the game.
sys_quake2
Default: 1
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: Setting this to (0) will disable any of the added Quake2
features in the game. Some areas may become unplayable.
sys_ticrate
Default: 0.05
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This value holds the rate in seconds for the server to send an update
to clients.
teamplay
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: This will enable a cooperative game in multiplayer.
tell
Default: none
Values: Command (String) (String1)
Compliance: Hexen II, GLHexen II
Description: This command will send the message (String1) to the player named
(String).
temp1
Default: 1
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: Unknown.
test
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Unknown.
test2
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Unknown.
timedemo
Default: none
Values: Command (String)
Compliance: Hexen II, GLHexen II
Description: This command will load the demo named (String).dem and by playing it
as fast as possible without skipping any frames, will determine the frames per second (FPS)
of the playback. This is excellent for determining hardware performance.
timelimit
Default: 0
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: The game will quit the current level and start a new one after
(Decimal) minutes.
timerefresh
Default: ?
Values: (String)
Compliance: Hexen II, GLHexen II
Description: This command will test the video performance by spinning the character
in a circle at maximum speed and calculating the frames per second (FPS).
toggleconsole
Default: none
Values: (Toggle)
Compliance: Hexen II, GLHexen II
Description: This command will toggle the console on and off.
See also: scr_conspeed.
toggle_dm
Default: none
Values: (Toggle)
Compliance: Hexen II, GLHexen II
Description: Unknown.
togglemenu
Default: none
Values: (Toggle)
Compliance: Hexen II, GLHexen II
Description: This command will toggle the main menu on and off.
See also: menu_main.
unbind
Default: none
Values: Command (String)
Compliance: Hexen II, GLHexen II
Description: This command will remove the action that has been binded to the key (String).
unbindall
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will remove all bindings.
v_centermove
Default: 0.15
Values: (Decimal) -1.0 - 1.0
Compliance: Hexen II, GLHexen II
Description: This value holds the distance traveled by the player (by keyboard
only) before a force_centerview is issued
and the pitch returns to level. A setting of (1) will disable any auto centering, where as
a setting of (-1) will center even without any movement.
v_centerrollspeed
Default: 125
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: Unknown.
v_centerspeed
Default: 500
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This value holds the speed that the screen returns to center by the v_centermove command.
v_cshift
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Unknown.
v_idlescale
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: When this is enabled, the display will slightly roll three axis to
appear as if the character was swaying and breathing.
See also: v_ipitch_cycle, v_ipitch_level, v_iroll_cycle,
v_iroll_level, v_iyaw_cycle, v_iyaw_level.
v_ipitch_cycle
Default: 1
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This holds the vertical cycle speed of the v_idlescale command.
v_ipitch_level
Default: 0.3
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This holds the vertical cycle distance of the v_idlescale command.
v_iroll_cycle
Default: 0.5
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This holds the twisting cycle speed of the v_idlescale command.
v_iroll_level
Default: 0.1
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This holds the twisting cycle distance of the v_idlescale command.
v_iyaw_cycle
Default: 2
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This holds the horizontal cycle speed of the v_idlescale command.
v_iyaw_level
Default: 0.3
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This holds the horizontal cycle distance of the v_idlescale command.
v_kickpitch
Default: 0.6
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This holds the degrees of vertical spin when knocked hard by an
opponent.
v_kickroll
Default: 0.6
Values: (Decimal)
Compliance: Hexen II, GLHexen II
Description: This holds the degrees of twisting spin when knocked hard by an
opponent.
v_kicktime
Default: 0.5
Values: (Decimal) 0.0 - 1.0
Compliance: Hexen II, GLHexen II
Description: This value adjusts the time delay that the screen returns to normal
after you have been knocked back by an opponent.
version
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command lists the version information and the EXE
date of your game.
vid_config_x
Default: 800
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
vid_config_y
Default: 600
Values: (Integer)
Compliance: Hexen II, GLHexen II
Description: Unknown.
vid_describecurrentmode
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This lists the discription for the current video mode.
vid_describemode
Default: none
Values: Command (Integer)
Compliance: Hexen II, GLHexen II
Description: This lists the discription for the specified video mode in (Integer).
See also: vid_describemodes.
vid_describemodes
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command lists all available video modes.
See also: vid_describecurrentmode,
vid_describemode, vid_mode, _vid_default_mode,
_vid_default_mode_win.
vid_forcemode
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Unknown.
vid_mode
Default: none
Values: Command (Integer)
Compliance: Hexen II, GLHexen II
Description: This command will change the screen mode to the one specified in
(Integer).
See also: vid_describemodes.
vid_nopageflip
Default: 0
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: When set to (1), the game will disable VESA mode
page-flipped operation.
vid_nummodes
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command will list the available screen modes.
See also: vid_describemodes.
vid_stretch_by_2
Default: 1
Values: (Toggle) 0 - 1
Compliance: Hexen II, GLHexen II
Description: Unknown.
vid_testmode
Default: none
Values: Command (Integer)
Compliance: Hexen II, GLHexen II
Description: This command will test the screen mode specifies in (Integer).
See also: vid_describemodes.
vid_wait
Default: 0
Values: (Integer) 0 - 2
Compliance: Hexen II, GLHexen II
Description: This value holds how the screen is refreshed. The options are as
follows:
See also: _vid_wait_override.
viewmodel
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Unknown.
viewnext
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Unknown.
viewprev
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Unknown.
viewsize
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: Unknown.
volume
Default: 0.3
Values: (Decimal) 0.0 - 1.0
Compliance: Hexen II, GLHexen II
Description: This value holds the volume for the sound effects of the game.
See also: ambient_level, bgmvolume.
wait
Default: none
Values: (Command)
Compliance: Hexen II, GLHexen II
Description: This command forces the game to wait within the alias that is is run from before continuing with the commands
within.
Any questions or comments about the above information should be mailed to Nuitari. The information belongs to Fahrenheit 176 and HexenWorld. Any reproduction of this list must have consent from both. Used by Activision with permission.
Updated November 1, 1997.
I would like to thank Satanic for his help on some of the commands and his previous work with the Hexenworld command list. Some information was supplied by Birdman of Birdman's Quake Lair and Orion IV's GLQuake: Our FAQ.